[Posted by 83.237.239.97 via http://webwarper.net/ru This is added while posting a message to avoid misuse. 
 Try: http://webwarper.net/webwarper.exe Example of viewing: http://webwarper.net/ww/~av/morfeus.ucoz.ru/index/1-2-16_197_1 ]  Тут все легко........Заходим сюда C:\Server\l2j\gameserver\config далее открывает файл через блокнот.. 
 И вот что там: 
 # This is the server configuration file. Here you can set up the connection for your server. 
 # Usually you have to change the ExternalHostname option to 
 # - 127.0.0.1 (if you want to play alone / testing purpose) 
 # - LAN IP* (if you want to play from another computer in the network) 
 # - WAN IP** (if you want to play with friends over internet) 
 # - Questions? => http://l2j.sourceforge.net 
 # 
 # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" 
 # **= If you want to get you WAN IP, visit http://www.whatismyip.com 
 # =================================================================================================== 
 # ================================================================ 
 # General server setting !!! REQUIRED to configure to everyone !!! 
 # ================================================================ 
 # Bind ip of the gameserver, use * to bind on all available IPs 
 GameserverHostname=* 
 GameserverPort=7777 
 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname 
 # If this ip is resolvable by Login just leave * 
 ExternalHostname=WAN IP HERE 
 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname 
 # If this ip is resolvable by Login just leave * 
 InternalHostname=LAN IP HERE 
 # Bind ip of the loginserver, use * to bind on all available IPs 
 LoginserverHostname=* 
 LoginserverPort=2106 
 LoginTryBeforeBan=30 
 # The Loginserver host and port 
 LoginPort=9014 
 LoginHost=127.0.0.1 
 # This is the server id that the gameserver will request (i.e. 0 is Bartz) 
 RequestServerID = 0 
 # If set to true, the login will give an other id to the server if the requested id is allready reserved 
 AcceptAlternateID = True 
 # Database info 
 Driver=com.mysql.jdbc.Driver 
 #Driver=org.hsqldb.jdbcDriver 
 #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver 
 URL=jdbc:mysql://localhost/l2jdb 
 #URL=jdbc:hsqldb:hsql://localhost/l2jdb 
 #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= 
 Login=root 
 Password=root 
 MaximumDbConnections=1000 
 # Datapack root directory, defaults to current directory from which the server is started 
 #DatapackRoot = C:/Work/tmp/DataPackC3 
 # Define character name template 
 # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* 
 # will allow names with first capital letter, next three small letters, 
 # and any (capital or not) letter or number, like ZbigN1eW 
 # Most rational to have CnameTemplate=[A-Z][a-z]* 
 # meaning names only of letters with first one capital, like Zbigniew 
 # Default .* - any namy of any symbols 
 CnameTemplate=.* 
 # Define how many players are allowed to play simultaneously on your server. 
 MaximumOnlineUsers=1000 
 # ============================================================== 
 # Test server setting, shoudnt be touched in online game server 
 # ============================================================== 
 Debug = False 
 Assert = False 
 Developer = False 
 # if true the server will be a test server (listed by clients setted up to list testserver) 
 TestServer = False 
 # ================================================================= 
 # Additional server setting, not required, can be left at defaults 
 # ================================================================= 
 # Setting for serverList 
 # Displays [] in front of server name 
 ServerListBrackets = False 
 # Displays a clock next to the server name 
 ServerListClock = False 
 # If true, the server will be set as gm only at startup 
 ServerGMOnly = False 
 MaximumUpdateDistance = 50 
 # Minimum and maximum protocol revision that server allow to connect. 
 # You must keep MinProtocolRevision <= MaxProtocolRevision. 
 MinProtocolRevision = 557 
 MaxProtocolRevision = 660 
 # Rate control, float values 
 RateXp = 1. 
 RateSp = 1. 
 RatePartyXp = 1. 
 RatePartySp = 1. 
 RateDropAdena = 1. 
 RateConsumableCost = 1. 
 RateDropItems = 1. 
 RateDropSpoil = 1. 
 RateQuestsReward = 1 
 RateKarmaExpLost = 1 
 RateSiegeGuardsPrice = 1 
 RatePetExp = 1 
 RatePetSp = 1 
 # Player Drop Rate control, values are the percent values 
 PlayerDropLimit = 3 
 PlayerRateDrop = 5 
 PlayerRateDropItem = 70 
 PlayerRateDropEquip = 25 
 PlayerRateDropEquipWeapon = 5 
 # Karma Drop Rate control, values are the percent values 
 KarmaDropLimit = 5 
 KarmaRateDrop = 70 
 KarmaRateDropItem = 50 
 KarmaRateDropEquip = 40 
 KarmaRateDropEquipWeapon = 10 
 # delete from world dropped reward items after n seconds. 0 - disabled 
 AutoDestroyDroppedItemAfter = 0 
 # This is setting of experimental Client <--> Server Player coordinates synchronization, 
 # 0 - no synchronization at all 
 # 1 - partial synchronization Client --> Server only * using this option it is difficult for players to bypass obstacles 
 # 2 - partial synchronization Server --> Client only 
 # 3 - full synchronization Client <--> Server 
 # -1 - Old system: will synchronize Z only 
 CoordSynchronize = -1 
 # If you are experiencing problems with Warehouse or Freight transactions, 
 # feel free to disable them here. (They are both enabled by default). 
 AllowWarehouse = True 
 AllowFreight = True 
 AllowWear = True 
 #Enable water test 
 AllowWater = False 
 #Enable pet for rent(wyvern&strider) from pet managers 
 AllowRentPet = False 
 # Allow players to drop items on the ground 
 AllowDiscardItem = True 
 # If next switch set to true every created character will have access level 200. 
 EverybodyHasAdminRights = True ==========================> СтавимFalse 
 # Allow L2Walker client (Default False) 
 # Can be True, False, GM 
 # Note: L2Walker 
 AllowL2Walker = False 
 L2WalkerRevision = 552 
 # Ban account if account using l2walker and is not GM, AllowL2Walker = False 
 AutobanL2WalkerAcc = False 
 # Activate the position recorder 
 # valid 3D points will be recorded and written to data/universe.txt on shutdown 
 ActivatePositionRecorder = False 
 #Global/Trade Chat usablitly - ON, OFF, GM 
 GlobalChat=ON 
 # Logging ChatWindow 
 LogChat = True 
 LogItems = False 
 # show level of character to others in Community Board 
 ShowLevelOnCommunityBoard = False 
 ShowStatusOnCommunityBoard = True 
 NamePageSizeOnCommunityBoard = 50 
 NamePerRowOnCommunityBoard = 5 
 #Zone Setting 
 #0 = Peace All the Time 
 #1 = PVP During Siege 
 #2 = PVP All the Time 
 ZoneTown=0 
 # Maximum range mobs can randomly go from spawn point 
 MaxDriftRange = 200 
 # Minimum and maximum variable in seconds for npc animation delay. 
 # You must keep MinNPCAnimation <= MaxNPCAnimation. 
 # "0" is default value. 
 MinNPCAnimation = 0 
 MaxNPCAnimation = 0 
 # You can choose NPC name either of client side one or server side one. 
 # Client side NPC name is useful for non english client. 
 # You can overwrite client side NPC name if you choose server side NPC name. 
 # Client side name is default value. 
 ServerSideNpcName = False 
 # Show L2Monster level and aggro, ServerSideNpcName must be enabled 
 ServerSideNpcNameWithLvl = False 
 AutoDeleteInvalidQuestData = False 
 # Day/Night Status 
 # Hours are from 0 - 23 
 DayStatusSunRiseAt = 6 
 DayStatusSunSetAt = 18 
 # Forces the client to change their day and night status 
 DayStatusForceClientUpdate = True 
 # The Size of the 3 Thread pools used for scheduled tasks 
 # The 3 thread pools have differant priorities (high, medium low) 
 # You should modify this with care, setting this too high could harm 
 # the server. This should be increased on multi-proc/core computers 
 # Default is 4, 10 and 4 
 ThreadPoolSizeHigh = 4 
 ThreadPoolSizeMed = 10 
 ThreadPoolSizeLow = 4 
 # P4(800) w. HT runs well with this 
 # ThreadPoolSizeHigh = 8 
 # ThreadPoolSizeMed = 20 
 # ThreadPoolSizeLow = 8 
 # For multi cpu's and multi core cpu's 
 # ThreadPoolSizeHigh = 12 
 # ThreadPoolSizeMed = 20 
 # ThreadPoolSizeLow = 16 
 # Allow delete chars after nnn days, 0 - feature disabled 
 DeleteCharAfterDays = 3 
 # Player punishment for illegal acions 
 # 1 - broadcast warning to gms only 
 # 2 - kick player(default) 
 # 3 - kick & ban player 
 # 4 - jail player 
 DefaultPunish=1 
 # Set the html cache's lazy loading on or off 
 # (Load html's into cache only on first time requested) 
 LazyCache=False 
 # Thread pools execution priority 
 # default values are -1,0,1 (low/med/high pools) 
 ExecutorPriLow=-1 
 ExecutorPriMed=0 
 ExecutorPriHigh=1